Quote:
Originally Posted by Pisces
Yes. But with the added caveat that the game is probably a severe approximation of it. Dr. Sid's measurements and tests ( search for his threads) suggest that it's modeling is fairly simple. But does reflect the various sound transmission path types. So use this tool to understand what happens in real life. The game does not do this raytracing
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Good points, I should have added this considerations (I red Dr.Sid thread mounths ago...)
Even this, SoPro is still a very useful, educating tool, especially for total newcomers in the undewater sound propagation world