A few more thoughts:
I found out that for some of the Baza effects explosions you can replace the existing explosion and alpha channel easily with an explosion of your choice. With a little knowledge of S3ditor it should be possible to create different shell impact effects or explosion effects once a ship is destroyed.
There could be numerous unique effects developed with cloning and tinkering with the zones.cfg file:
-Cordite explosions for when a warship's magazine is breached
-Gasoline explosions for tankers
-Boiler explosions for when engine rooms take a critical hit
-Bigger and smaller shell impact explosions to represent battleship guns, destroyer guns, and so forth
-Electrical explosions & sparks representing damaged ship generators
-Steam explosions if turbines are destroyed
-Massive explosions for ammunition ships
I will probably be doing more work on these files soon.
These files have a lot of possibilities.
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