02-11-15, 10:12 PM
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#14
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Sea Lord 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0
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Quote:
Originally Posted by TorpX
Neither did I, until I made the sub. draft changes.
Of course, any mod that's been used for a while will not have this problem; if it did, it would have been corrected already.
There was no problem, as long as the sub. draft was high enough. It is just much easier, imo, to set them at 0, rather than play around with them to see exactly what they should or could be. I never bothered to try to determine exactly how high they needed to be to avoid the issue.
Haven't you ever noticed that a sinking ship will slowly settle, hanging on, until, at a certain point it "let's go", and sinks? Well, if the submerged draft is too shallow, it will not "let go". The game has some criteria, so it knows when a ship is a sunken vessel.
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Since every megamod and MFM already has Submerged Draft values tailored to each ship class, why is there a need to "play around" with them? What are you working on?
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