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Old 02-07-15, 08:56 AM   #1153
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
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The Wolves of Steel 1.03_Patch 2 changelog:

Snapshot changes:
- None

Other tweaks:
- Adjusted waves settings
- Adjustments for Zone.cfg:
Disabled effects:
;Effect1=Command_room_crewman_splinter_explosion_m erchant, 40
;Effect2=Distress_Flare_Red, 75
- Critical=No for damage description [Rudders] and [Propellers]

Added mods:
- SkyBaron's Bold SFX for SH5 1.0
- SH5_Sinking_ship_hydro_fix
- Shallow Waters Voice Be Gone
- Wasserbomben_SoundFix_Basic_1.1
- Ship Capsize & Listing Effects 1.0_by vdr1981

Instalation:
1. Start JSGME found in main SH5 folder and drag content of the archive into available mods area.
2. Enable patch 2 with JSGME after the main TWoS 1.03 megamod, JSGME list should look like this:
The Wolves of Steel 1.03
The Wolves of Steel 1.03_Patch 2
The Wolves of Steel - *x* Resolution Patch *(optional mod)
The Wolves of Steel 1.03 - TDW Real Navigation *(optional mod)
3. Start TDW's genericpatcher.exe and restore Snapshot found in "SH5/TDW_GenericPatcher_v_1_0_168_0/Snapshot" folder.
4. Continue your campaign. Happy hunting!

* This patch is cumulative which means that it containes changes from all previous patches.
* Enable the patch in the port or at the sea when you don't have any AI units in your rendering area.
* Note for users whose already sailing TWoS 1.03 or TWoS+Patch1: If you're experiencing sudden increase of random CTD's especially when encountering AI units after the patch is enabled, please report issue in TWoS home thread...
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