Quote:
Originally Posted by drakkhen20
ok, so fiddling around with things I have figured out this.... I had to go into Exe properties and Ran as Admin and it worked(thanks for that idea Jeff-Groves ![](images/smilies/thumbsup.gif) )
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]
GWX - Alternate Loadscreen - Full Circle
GWX - Enhanced Damage Effects
GWX - Fix French
GWX - Integrated Orders
GWX - No Medals on Crew
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Merchant_Fleet_Mod_3.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Thomsens Ships Physics V3.1
TKSS18 German U-Boats Compilation
Uboat Comp-FixAllSubGWX
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
Undersea_Mod_Reworked
Type II salvo selector
Fixed Bearing Overlay - TypeIIA
O2-Gauges v2
Supplement to V16B1 (JSGME)
now I added the Ahnenerbe WideGui 1920 x 1080 mod and it crashed so I took that back off. it would be balisticly awesome if that could work with it but ill take what I can right now. anybody sees a better way to sort my mod list please let me know.
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TDW's DC Water Disturbance causes problems with
some game setups. Check here
http://www.subsim.com/radioroom/showthread.php?t=181513 for more information, particularly the last page. I suggest you deactivate it, then try Ahneneerbe again. The game is gorgeous in 1920x1080. (I use Van's 1920x1080, but it's for NYGM only.)
As a side note, Thomsen's Ship Physics v3.1 is about 2 years older than MFM v3.2 and does not cover most of the MFM merchant types. I use Thomsen's Parameter App (by Stiebler, avaiable at Plissken's), which will do the Thomsen magic for
any ship in your Sea folder. It does require some hand work, though.