View Single Post
Old 01-20-15, 08:05 AM   #6
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by drakkhen20 View Post
ok, so fiddling around with things I have figured out this.... I had to go into Exe properties and Ran as Admin and it worked(thanks for that idea Jeff-Groves)

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]
GWX - Alternate Loadscreen - Full Circle
GWX - Enhanced Damage Effects
GWX - Fix French
GWX - Integrated Orders
GWX - No Medals on Crew
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Merchant_Fleet_Mod_3.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Thomsens Ships Physics V3.1
TKSS18 German U-Boats Compilation
Uboat Comp-FixAllSubGWX
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
Undersea_Mod_Reworked
Type II salvo selector
Fixed Bearing Overlay - TypeIIA
O2-Gauges v2
Supplement to V16B1 (JSGME)

now I added the Ahnenerbe WideGui 1920 x 1080 mod and it crashed so I took that back off. it would be balisticly awesome if that could work with it but ill take what I can right now. anybody sees a better way to sort my mod list please let me know.
TDW's DC Water Disturbance causes problems with some game setups. Check here http://www.subsim.com/radioroom/showthread.php?t=181513 for more information, particularly the last page. I suggest you deactivate it, then try Ahneneerbe again. The game is gorgeous in 1920x1080. (I use Van's 1920x1080, but it's for NYGM only.)

As a side note, Thomsen's Ship Physics v3.1 is about 2 years older than MFM v3.2 and does not cover most of the MFM merchant types. I use Thomsen's Parameter App (by Stiebler, avaiable at Plissken's), which will do the Thomsen magic for any ship in your Sea folder. It does require some hand work, though.
BigWalleye is offline   Reply With Quote