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Old 01-09-15, 10:31 PM   #8
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
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Quote:
Originally Posted by Sniper297 View Post
Most likely culprit is Improved Ship Physics 2.15 - for any kind of physics mod the CFG and other files for every ship in the game are included, and if they don't exist in your game then you have a partial "ship" with missing files, the game crashes when it sees that ship.

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I would deactivate Improved Ship Physics 2.15 and see if it still crashes, if it works without it then you'll have to notify the mod creator.
I don't see this as being at all likely.

First, I developed ISP with the same mods that suitednate listed, for v1.5 of SH4. If I forgot to include a ship in RSRDC in my mod, the game wouldn't crash, it would just use the pre-existing RSRDC version of the files. If I put an extra ship in ISP, that wasn't included in RSRDC or RFB, the game would just not use it. (There are no campaign files in ISP, nor any changes to the rosters.)

Quote:
I doubt it's a RAM issue. 32 bit OS, 2.88 gigs is about right, the operating system itself won't recognize the entire 4 gigs, but should work perfectly using three.
I don't agree. 2.88 gigs for the system is about right, but he is using the LAA patch. If this lets the game use too much, there might not be enough left for the OS itself - result CTD. Usually, the LAA or 4gb patches are used in systems with 4gb or more. The fact that it only happens in proximity to Truk, suggests a RAM issue.



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