It's currently uploading and will be available shortly.
Note that on my TDC in both attacks the gyro is set to 0 degrees. This means that the torpedoes will fire straight out of the bow and not turn, traveling along a straight line from my boat. I've got target speed set to 0, making any other solution input (range, AOB) superfluous. I've also locked that data in so that the TDC doesn't try to update any data (especially the gyro angle) as I move my scope.
It's possible to calculate the shoot bearing using the U-Boot's TDC. It's also possible to calculate it on paper yourself using trigonometry. I prefer to "delegate the calculations to my XO" and use Gutted's
outstanding solution solver application.