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Old 11-27-14, 09:26 PM   #3
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
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thanx, another question. Is it ok for me to activate ultimate ship and aircraft mod (both parts) after the GWX 3 Wilhamshaven, St. Nazaire, Schluse and xtra ships mod?

overwrites:

"particles_funnelsmoke.dat" has already been altered by the "Merchant_Fleet_Mod_3.2" mod.
"DefSide.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"SCF.cfg" has already been altered by the "Q Ship mod GWX3.0" mod.
"BBWarspite.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"NCUS.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"SCF.cfg" has already been altered by the "Q Ship mod GWX3.0" mod.
"CLLeipzig.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"CA_StGior.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.
"PPR.cfg" has already been altered by the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7" mod.

Last edited by avers; 11-27-14 at 09:54 PM.
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