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Old 10-06-14, 08:34 AM   #205
makman94
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Join Date: Jul 2008
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Quote:
Originally Posted by Fahnenbohn View Post
I am running the v4.2 of the mod. I've read in the readme file that an improvment eliminates totally an issue at reflections known as ''polygon effect''. What is it ??

I think rather than the problem comes from the fog's 3D model (with an annular shape, in scene.dat) which is not enough large compared to the sky's model. Did you change any of the two 3D models ?

I confirm that it's the bottom of the hill which disappears. What you see is only smallest hills further forward !

Another pic (with light fog) :
hi there Fahnenbohn,

polygon effect is discussed in MEP's thread so make a search and you will find it. there is no reason to use v4.2 as it is the same with v4.3 plus the polugon effect fix.

now, back to our theme , i managed to reproduce the problem. it happens only at the very high mountains. from a fast test , i see that this is happening to all enviros (16km 3d models and 20km 3d models---i didn't test the stock 8km 3d models) and not exclusively to M.E.P.
M.E.P v4.x uses its own 3d models,i have edited the 3d models for fixing the fog gradation (look at OP).
the first thought i make is same as yours,maybe the fog's model need redesign or , in the worst case, all models may need to be edited again .what is puzzling me ,is that the upper 'cut' doesn't look like fog's effect but i can't think what may cuasing it.
anyway, i will look at editing fog's model again...maybe this will do the trick,have to try it
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