To add a funnel, just open the "cosh" obj file and use the duplicate function for your 3d modeling program. Then, drag the duplicate funnel forward or backwards, depending on where you need it to appear.
The coordinates for the wakes and smoke are in the non3d nodes heading for pack3d, but I'm not sure which is which. Ask Noline to help you, since he knows a lot about this.
If you put an extra funnel on the ship it might not smoke. One solution is to use the SH3 tweaking program to create heavier funnel smoke, so it looks like smoke is coming from all of them.
|