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Old 09-30-14, 12:08 PM   #9
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
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Quote:
Originally Posted by jojotcb10 View Post
thanks for the help, i spent basically all day figuring this sub stuff out or at least trying to and definitely had some success. I sunk my first surface ship which happened to be the russian carrier in the red storm campaign. I launched 4 torpedos at that sucker, reloaded fast and launched another 4 and sank her before diving to a thousand feet and making some sharp turns to evade the angry russians. I was pretty happy with myself. I think i thought 6 was my limit because im used to silent hunter with that being the limit to how fast you can go before you gotta pull things in. I gotta remember I have newer tech than ww2 stuff now.
6 knots is around the speed at which masts sticking up tend to get broken. But towed arrays and the wire antenna can take much more drag. The breaking point for them is around or higher than 20 knots. You should get a warning from the chief of the boat/watch (or whatever his function is) that you risk damaging them at higher speeds. Make sure you slowly approach these speeds if you want to heed those warning.

Quote:
...Do the ships ever break up or anything when you watch them like that? There really wasnt any damage done to the carrier at all from the 8 torpedos from that view before she sank. Do I need to view a ship through the periscope to see the actual damage happen? ...
No, the Silenthunter series is much better in the visual department. This game/simulator is more of a mind game. As you are mostly below the surface (in a sub), or dealing with over the horizon contacts, you can't directly look at things. The focus of the game is to develop a mental picture of the battlefield using the sensors, and do what must be done to fulfil the mission goals. At best the unit is shown in a very bent up shape once it got hit by torpedoes. It made me wonder if this was actually physically possible to such large structures. Oh well. But it really depends on how you have the navmap filters set up. If "Show Truth" is OFF (which is default) then the 3d view that you see is just the assumption of what your classification was. If you didn't make a classification of a specific class then it shows just a generic (wireframe) model. What you see in the 3d view may not actually be so. What you thought might have been an Akula, could be a silent civilian craft, or a UK sub that has similar frequency lines. Infact, if your TMA is wrong then there might not even be anything there. This is the 'fog of war' you have to deal with in this simulator.

Looking through the periscope in the subs, through the windows or on the observation deck of the frigate, Helo and Orion aircraft, the cameras of various units and high frequency sonar is of course the real situation. So yeah, if you want to be sure of your TMA you must confirm it with those 'sensors' and be up close and personal. But in most cases the narrowband can sufficiently narrow things down to a class. If you just want to confirm what is happening because you are learning this stuff then toggling the Show Truth layer setting is best. But be careful, it can become a spoiling habbit. And once shown, it cannot be unseen.

Quote:
Right now I am at the level where I get to launch all the tomahawks. I havent shot at a surface target yet so this should be fun. I am really enjoying the game, looking forward to trying some new missions and campaigns. I really enjoy the sub vs sub detecting and fighting. Is there another good campaign or some missions out there that anyone recommends?
I don't have suggestions on the top of my head. It's been a while since I played them. Except maybe for Molonlabe's ASW tutorial with the 688i. You'll find a bunch of mission scenarios, campaigns and information guides and mods on Subguru's site:

http://subguru.com

Last edited by Pisces; 09-30-14 at 12:22 PM.
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