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Old 07-19-14, 10:26 PM   #5
TorpX
Silent Hunter
 
Join Date: Sep 2010
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Quote:
Originally Posted by Webster View Post
should work ok, try it and see, but sometimes RFB gets hinky about mixing other mods with it. RFB was "supposed" to have its own ship physics mod to address the issue doing it a different way then mine but if you still have issues then I guess doing things their way didn't work well.
If you're talking about the SAP [Ship Acceleration Physics] series, it was confusing, because the ship types were done piecemeal, and there had to be separate versions for plain RFB, and RFB + RSRDC. I don't think all the ships were ever finished, so you would have some work a certain way, and other not.



I want to release one version of ISP, that will cover all the ships in RFB + RSRDC, as I think this makes the most sense. I believe most who use RFB also use RSRDC.



I think enemy ships will always have some advantages in this game, as they can see torpedoes in the water, even on a dark night. I've seen merchants evade torps for this reason, and have no idea as to how to fix it (the night vision thing, I mean).



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