View Single Post
Old 04-22-14, 03:09 PM   #2
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Sjizzle View Post
i just voted ... and really like your work gap
Thank you mate

Just a quick remark on your preferences. Both DynEnv v2.9 - Gale and DynEnv v2.9 - Gale Improved, use six seatype definitions (respectively for 0, 3, 6, 9, 12 and 15 m/s), instead of the four stock seatypes (0, 5, 10 and 15 m/s). Going by what TDW is stating in this post, the game should ignore the last two sets of parameters (12 and 15 m/s). Yet, both mods seem to work perfectly even for wind speeds equal to or higher than 12 m/s. I still don't get where the game gets the missing sea types from, since after 9 m/s wind speed (SeaType 3) there wouldn't be a seatype that the game can interpolate.
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote