Thread: Best SH5 mods.
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Old 03-21-14, 06:37 PM   #5
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 995
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Quote:
Originally Posted by Admiral Halsey View Post
Well I just got SH5 for my birthday and like SH3 and SH4 before it I'm going to download mods before I even play it. That means while I play DiD I don't use manual torpedo targeting so any mod that forces me to use manual targeting is a no go for me.
Sure, mate. Welcome to this side of the neighborhood, seen your name mostly on SH4. I have played SH3 and 4 extensively, too. SH3 I graduated to GWX 3.0

I play in auto targeting, too. The best that I can describe to play autotargeting is opposite of SH3 and 4 which you lock a target and fire. In SH5, you lock then break lock (same as unlock target in SH3 or 4) then fire (I use a Graphical user interface called Multiple UIs for TDC for SH5, am guessing that stock uses same terms, lock and break lock.)

Quote:
Originally Posted by Admiral Halsey View Post
Now if only someone could help me with me mod question
All mods, IIRC have threads listed in the sh5 mods workshop.

Hopefully, you did NOT purchase the steam version of sh5. If you did NOT purchase STEAM, then you can use [TEC] SH5.exe patcher by TDW. The SH5.exe patcher is NOT a mod by itself when you uncompress it. You must enable changes for patcher and then save changes. How to use patcher help at bottom of post #1. Sjizzle patcher help thread is most current.
http://www.subsim.com/radioroom/showthread.php?t=181433

Patcher can be made moddable AFTER you make changes to it and save the changes. Saving changes is called a snapshot similar to saving profile or modlist for JSGME. Patcher needs to be recreated or features reenabled at every patch version.

Collection of mods
[inf] sobers mega mod - (not to be confused with sober bonus mod list by someone else) been around the longest - used graphical user interface, Multiple UIs for TDC for SH5 (http://www.subsim.com/radioroom/showthread.php?t=166093), all download links on post #2 - he keeps it very current.
http://www.subsim.com/radioroom/showthread.php?t=192374

Sjizzle's mod list thread - similar to sober's mega mod but uses CSP magui Interface (http://www.subsim.com/radioroom/showthread.php?t=181370) by Dr jones, a graphical user interface

Fifi's mod list - haven't seen too many posts on this for months. Maybe two or 3 pages in the forums. Has mod compilation with either graphical user interfaces mentioned above.

Wolves of Steel-sh5 megamod- another mod collection- as one install package from all modders - always being worked on by vdr1981- closest attempt to GWX 3.0 but not really.
http://www.subsim.com/radioroom/showthread.php?t=210703

vdr1981's Reworked submarine damage - Fixes uncompleted/missing damage control panels-
http://www.subsim.com/radioroom/showthread.php?t=207093

FX update
Trevally tutorials
trevally harbor pilots
Intelligent Random AI (IRAI)
Equipment upgrade Fixes
MCCD (More crew command dialogue)
MFC (Mighty Fine crew)
Steel viking interior mod
Reworked Morale and Abilities v.1.1
Speech fixes and additions (english version)
Silentmichal interior mod
dynamic environment
Sjizzle charts
(REM) Repaired_Equipment_MOD_by_Xrundel_TheBeast
EMCCD by archer9, more crew commands
lots of sober's individual mods

I basically have about 85-90 mods running
Many of these will have download links in post #2 of [inf] sober's mega mod

Last edited by Mikemike47; 03-21-14 at 07:49 PM.
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