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Old 03-08-14, 03:07 PM   #7
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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Mods FOLDER, not FILE. If your Silent Hunter 4 Wolves of the Pacific\MODS folder doesn't exist, right click inside the Silent Hunter 4 Wolves of the Pacific folder, select create new folder, name it MODS.

Do you have JSGME? Got a \Silent Hunter 4 Wolves of the Pacific\MODS folder? I haven't seen the readme for a while, but as I recall I copied JSGME.exe, JSGME.ini and JSGMEHelp.txt into the main \Silent Hunter 4 Wolves of the Pacific folder. Then created a new folder named MODS, then switched to the temp folder where I unzipped \Magnified HUD Dials MAIN Folder_1.4. Open that folder and there are two subfolders inside;

Magnified HUD Dials for v1.4_Large
Magnified HUD Dials for v1.4_Medium

I want the medium sized dials, so I open Magnified HUD Dials for v1.4_Medium and see a Data folder - if I wanted to do it manually instead of with JSGME I would copy that Data folder into the main \Silent Hunter 4 Wolves of the Pacific folder, yes to overwrites. Don't panic, that won't delete any existing files or overwrite all of them, it will only overwrite the ones with the same filename as the files in the mod.

The advantage of JSGME for those not in the habit of backing up files is that you can UNDO the overwrites. So when you find a data folder, the one that it's in is the one that goes into the Silent Hunter 4 Wolves of the Pacific\MODS folder. For example the path is

C:\Downloads\TempFiles\sh4 mods\Magnified HUD Dials MAIN Folder_1.4\Magnified HUD Dials for v1.4_Large\Data
you want to go up one folder from Data, copy the \Magnified HUD Dials for v1.4_Large
into
Silent Hunter 4 Wolves of the Pacific\MODS

Then fire up JSGME.exe and see if the new mod is listed for install.
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