Ok, well I have fixed the FFG AI Helo loadout so that it properly shows 2 MK 50 and 1 Penguin for ASuW, and I have given the helo 8 Hellfire's for the Strike loadout that are also capable of being fired against surface ships and surfaced subs, just like the player Hellfire.
Also, I have made a minor edit in the helo doctrine to be absolutely sure that dipping sonar contacts are always dropped properly by the helo when the dip is over.
I am thinking of releasing this right away, since the dipping issue could be considered a "cheat".
Any more bugs???