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Old 02-04-14, 03:15 PM   #21
vdr1981
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Join Date: May 2010
Location: Србија
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Hello again Trebby,

Crushdepth in cfg file is nothing more then depth for crash dive. You can test that and confirm easily...
Basically, all values from submarine cfg files are just values for UI commands,

Now, it looks like max depth value (cfg file) only define red mark on your depth gauge, if you use SH3 style for example. Because of TDW's claimes that this value has some effect to the depth when submarine starts to lose hull integrity, I really must to test this again.

Note that large confusion is created with that arcadish navigator ability to somehow increase max depth of the submarine which is totally nonsence IMO. If we get rid of that thins will become much more clear.

Yes, I used crush depth values for some compartments in zone.cfg (RSD)file with values something like 250-270 meters but it looks like this feature doesn't work as it should, probably because of dumb navigator ability again.

We can make submarine to implode suddenly on desired depth as it should, but to simulate "warning signs" will be more difficult. That's why i choose to leave in place gradual loose of hull integrity, to simulate those warning signs.
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