01-18-14, 10:17 PM
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#6
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I did read something about Einstein suggesting a way to fix the Mk. 6 exploder in another source, but there wasn't that much detail.
As far as too many duds is concerned, the game is still more generous than real-life circumstances.
- most of the time crews didn't know why they missed - just that there were no explosions (no magic attack map)
- for the most part there were no workarounds like adjusting angles, using Mk. 10's, such
- they couldn't just turn the magnetic influence element on/off - they were under orders not to disable it
- when the electric torps came into service they had a whole new set of bugs to deal with
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