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Old 01-09-14, 11:12 AM   #29
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
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Quote:
Originally Posted by aluc24 View Post
So, with this configuration, my save doesn't load anymore. Crashes the game after displaying "U-boat..." message.
Of course your save doesn't work any more. Making any change to your activated mods list will render all mid-patrol saved games unusable. (There are some very narrow exceptions, but it's easier and safer to consider this an iron-clad rule.) Only saves made while in port can be used after a change in activated mods, and even then, some mods will require a career restart anyway.

I am sorry that you changed your activated mods list without realizing the consequences. I just assumed that you would know that you have to restart the patrol. Please accept my apology for the inconvenience I caused you.

BTW, I suspect that Mittelwaechter's comment in Post #27 is the most likely explanation of your problem. Notice that GoldenRivet does not use H.sie's patcher, so he would not experience torpedo failures in bad weather. This woyuld explain why his replays of your attacks were successful, while yours, with the patch, were not. In your case, the torpedo wake would pass right through the target, but there would be no impact and no detonation, because the torpedo would be running at 25m. This seems to fit all the facts. Try turning the Torpedo Failure Fix patch off. Of course, you will have to deactivate Supplement to V16B1 before you turn off the patch, then reactivate it. This will require creating another engagement for test purposes.

Last edited by BigWalleye; 01-09-14 at 11:27 AM.
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