Quote:
Originally Posted by Captain73
P.S. In SHO I saw more realistic motion (mechanics) waves .... other foam .... submarine descends from the waves, and then rises!
Very realistic!
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Don't forget that SHO's physics model is likely much more simplified compared to SH5. Wave motion and vessels' pitch and roll are probably no more than pre-set visual effects in SHO (smoother and nicer, but lesser real), whereas, in SH5, they must be calculated frame by frame and they affect units' performances.
Quote:
Originally Posted by Captain73
It is a pity that such waves we do not see in SH5!
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Well, there are some limitations connected with SH5 waves (small units taking damage or getting submerged by big waves, wind speed limited to a maximum of 15 m/s, AI guns still too accuarate in rough seas, etc.), but I also think that there is a lot of space for improvement achievable by us modders
For a start, there are some physical constants regarding wave propagation and bodie's motion in a fluid that we should study before we can model realistic waves
Quote:
Originally Posted by Raven_2012
So is the Gale version the old normal version? I am trying to swap out from old to new the comparable ones.
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The old 'normal version' is now called 'breeze', the medium version is now 'gale' and hurricane is... hurricane