Quote:
Originally Posted by silentmichal
Well, I tried doing it before, but I always had problem with textures... If you have some tutorial, please give me that.
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Try linking the record normally: you should create a bone on the grammophone model, and give it a MergeCtrl controller pointing to the spinning record.
If you notice anything wrong with the texture, we will work it out. Currently the texture is hardcoded into the dat file, but I can make it external, and we can switch among various image formats.
The linking of dat keyframed animations on GR2 units is already used by devs for the rendering of flags (thought flags don't require the usage of prt files/MergeCtrl controllers), and it should also work for other animated objects.
Quote:
Originally Posted by silentmichal
And one more thing: I took a look to Tomi_099's files... he used normal obj_Pendulum controller... How did he "locked" one of axis? I have no idea  .
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Are you sure that he managed to lock the longitudinal swinging? Maybe he ignored this little flaw