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Old 11-23-13, 05:43 PM   #663
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
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Quote:
Originally Posted by vdr1981 View Post
v5.5 Modifications:
- Added damage slots for Variable Ballast Tanks, bow and stern Buoyancy Tanks and the Main Ballast Tank 3 located bellow command room floor. Once destroyed (Variable Ballast Tanks), function of Variable Ballast Tanks Pump will also be collapsed thus making maintaining desired depth more difficult. Surfacing the boat and maintaining depth with destroyed Pump will only be possible with usage of compressed air and underwater propulsion. Destroyed Buoyancy Tanks will slightly effect sub's up/down pitching ability while submerged...
- Reworked repair times logic for Electric engines with short time periods of reduced output strength(simulating broken fuses).
- Flotability values for submarine compartments are now based on real Type VIIC compartments volume data and flooding speeds are directly related to compartment size...
- Adjusted damage values and blast range for DC.
- Destroyers wont lose their DC racks anymore, when taking damage...
- Optional patch - Correct German names for the equipment (Credits to ShipersHunter!)
- KDB receivers will suffer critical damage if submerged deeper than 110-120 meters...
[Under construction]
New campaign is needed.
v5.5 is up and ready to go...Check first post of the thread.

Also, in case that some of the Moderators is reading this, please change thread tags to [REL]...Tnx
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