Quote:
Originally Posted by XabbaRus
It depends on how many enemy subs you want to put in the scenario.
For example if you wanted a 75% clearance
You'd need 4 enemy subs. Then using doctrine language set up that if any 3 out of the 4 are destroyed then the mission would be complete.
I think it is possible..
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It might be possible, but I think you're misunderstanding the problem. Suppose it wasn't known how many subs were in the box, or if any were in the box at all. You need to search the box and such that if there are any submarines in there, you stand a 0.9 probability of finding all of them.
That changes the problem because now, just because you've killed a submarine, doesn't mean that you're necessarily any closer to reaching your objective. It might change HOW you search, but that's not even clear, necessarily. It also makes negative information more ambiguous. "I searched this area for a hour, and I found nothing, is there really nothing there?"
It's that lack of information that would be neat to build into a scenario. The way I'd like to do it, you don't necessarily have to kill a single submarine to win. You just have to sanitize an area to make sure those submarines that you do know about aren't there, and the ones you don't know about are most likely not there. You can prosecute the submarines as a way to complete the objective or not.
It's kind of a subtle point, but I'm not sure how to do that in DW. The objective I just layed out, though, would let you experiment with TACTICS, which is what makes these kinds of computerized wargames fun. That's where they can be kind of deep, actually.