View Single Post
Old 11-18-13, 03:27 AM   #8
Marcello
Planesman
 
Join Date: Nov 2012
Posts: 183
Downloads: 49
Uploads: 0
Default

Quote:
Originally Posted by Dread Knot View Post
I guess the question for me isn't how clever is the AI, but how much does the game model higher HQ events outside the sensory range of my U-Boat? It was pretty common by late 1943 to 45, for a hunter-killer group (if available) to be dispatched to the site of a recent U-Boat kill, or even a U-Boat radio intercept and attempt to find and box the U-Boat in. But I'm never sure if the reason I run into one is because of a previous deed, or it's just that the sim environment is spawning ASW forces at an unholy rate by 1944.
Usually I see I can stick around for few hours to check whether a torpedoed ship is going to go down or need an extra torpedo without any plane showing up. Only once a DE came to the merchant rescue but then given the distances and the time involved it is reasonable that surface ships would not have the time to react.
Marcello is offline   Reply With Quote