Quote:
Originally Posted by gap
also notice that the KDB couldn't stand diving depths beyond ~100 m. There are ways to simulate it, through the 'Crash Depth' zone property, but you should create a new zone for the KDB alone.
Now combining KDB's vulnerability with the ability to fit it together with the GHG, would be very cool: if either of them gets destroyed\damaged, you can still rely on the other (unless you manage to destroy it as well ). I am going to create a quick patch for testing this possibility in game. Fingers crossed
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Cpy Gap!
I never had luck with crash depth value form zones.cfg, it looks like it only works with AI units, but I'm still testing that...
Right now I'm experimenting with "colisionable object" controller for KDB object...