Quote:
Originally Posted by plj
A sub is a glass-cannon .. now it feels like that.
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Well spoken! That is the essence...
I'm not feeling any regret when I say that default damage modeling was so dumbed down it was insulting . Except one invisible "health bar" presented in so called "hull integrity" and damage for engine and batteries, there was nothing else... In the matter of fact, the damn submarine couldn't be sunken at all...

In short, developers did nothing...
Because of this, we got set of connected bugs, like destroyers blowing them self ect. DC strength and range was enormously increased just to produce some kind of damage to the submarine (to drown down health bar) and the side effect was more damage for the destroyer than for player sub, because damage modeling for destroyers was more advanced (enleast , they could loose their DC racks...) .
Now, this effect is subdued and DC use accurate historical ranges . Often, you'll find your self sweating and praying 70m bellow...