Quote:
Originally Posted by gap
A-hah you are looking for a Bernard scenario!
Most damages are stored in savegames. One could create a single mission and combine it with a savegame edited with the desired damage levels. There is shortcoming to this method though: end users should play the mission using the same mod loadout as the savegame creator.
Another possible way to implement your idea could be via script, but I am just speculating here... 
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Which files is damage stored in ? Creating a vbscript that edits textfiles is easy.. damaging a sub through savegame and reloading that savegame would work fine .. you can replay scenario's endlessly that way ^^