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Old 03-02-06, 11:40 PM   #7
panthercules
The Old Man
 
Join Date: Apr 2005
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Quote:
Originally Posted by HEMISENT
Quote:
Originally Posted by Cdre Gibs
And then instead, your radar now picks up the inbound and you dive still any way.
I don't know about you but after nearly a year of playing SHIII my radar has proven to be nearly worthless. So this wasn't a consideration in my original thinking on the issue

Quote:
Originally Posted by Cdre Gibs
Maybe the way to look at it is NOT with the AC's radar but the range's of the RWR. Plus make it crew efficient dependent with variables. see the RWR has set range's (depending on type), thats where you need to look, not at the AC radar units.
Why hamstring the AC from finding you ?
After all its about us detecting them, not them detecting us.
Good point, we want the AC to be able to locate us as normal but a decrease in advance notice is the desired effect. I need to locate the RWR settings. I've not run across them yet any clues on their location?
I must be missing something about the theory behind this approach. If the airplanes need to (and do) use their radar to find the u-boat from a long range, why wouldn't the u-boat's radar detector then to be able to detect the plane's radar at that same long range the plane was using its radar from, and give time to dive? UNLESS the plane was using a type of radar that the u-boat's detector could not detect, in which event wouldn't you expect the u-boat's detector not to give any warning at all and for the plane to surprise the uboat (or at least only be subject to visual detection per the usual parameters for that).

So, is that what you're trying to simulate here, i.e., some % chance that the plane will be using an undetectable radar type and therefore not be detectable by the uboat with much if any warning? Is the difference in airplane radar types vs u-boat detector types not modeled in the game, so you want to simulate it with this approach?

Or are you really trying to simulate a situation where the airplane's radar would be detectable but the plane wouldn't just be cruising around with it always on (and therefore always be detectable at long range) but would instead be turning it on occasionally and leaving it off the rest of the time, so you want to simulate situations where the plane sometimes first detects the u-boat (and vice versa) at relatively short range because it happened to turn on its radar when it happened to be fairly close to the u-boat? If this were the goal though, I assume you would want to mod the airplane radar 'cause you would not really want to airplane to locate the sub from any further out than it actually "turns on" its radar.

Would the approach you take to this, in terms of choosing whether to mod either the u-boat's sensors or the airplane's radars, differ depending upon which of the two theoretical "problems" described above you were trying to fix, or is it just a question of planes never surprising subs the way the game works now and you're trying to simulate surprise no matter what the reason?

(I'm just curious - I've never survived late enough into the war in my 3 careers so far to have radar detectors, and I'm always being "surprised" by aircraft anyway, even in the early war period, in that there is never any time to do anything (other than crash dive) between the time I first get an "aircraft sighted" warning and the time the bombs start falling, so I don't have any practical in-game experience to judge this issue by)
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