View Single Post
Old 10-07-13, 06:45 AM   #56
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
You are right: oddly there is not such a file as bullet_spark.dat or bullet_spark.sim among stock and FXU files. Even more oddly, Rongel's sim file contains a particle generator (pg's are normally placed in dat files) which got itself as parent... a dog biting its own tail, and a logical paradox

Probably a trickery by our Rongel, but better waiting for him to cast some light on his patch...
Trickery and deceit, dark magic

I didn't want to mess with TDW's files (and I think he specifically prohibits it), but I found out that you can overwrite nodes ID-number. So it just uses same number than TDW. I was a bit alarmed if it will work, but realised that TDW uses same system himself. And concerning the .sim file, I think I could use .dat as well, but never changed to that because everything was working. I think it's not the most elegant way to fix things, but if this makes the game work better, it's okay for me.

Gap, I read your comment in other thread about starshells, and I agree, it is worth checking out if we could make them work some other way. And if it does, these two modifications could be put together (there are enough mods already!)
Rongel is offline   Reply With Quote