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Old 10-05-13, 08:28 AM   #7
Shaefer
Navy Dude
 
Join Date: Sep 2013
Location: Bergen (Norway)
Posts: 171
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Quote:
Originally Posted by gap View Post
I have watched the fourth video as well and, as usual, I have got a few comments:
Thank you Gap. Lots of good suggestions, as usual. I appreciate it. As I said earlier I am no pro at this game at all, and that is starting to show . Keep`em coming

Quote:
Originally Posted by gap View Post
There is a New UI's option (accesible through TDW's option viewer/editor) for having speeds reported as slow, medium, and fast, and headings as N, SE, WNW, etc. instead of precise speeds and headings; this is making the feature much more realistic. There is also a second option which lets you set the maximum range from your position that contacts must have for being reported by BdU. You can use that option for filtering contact reports, or you can set it to 0, if you don't want to see them anymore.
To fix this I guess I have to disable the mod in JSGME, and disable every mod I have installed after New UI, before enable it again in the right order? I am hesitant to do this since the game runs so well now.


Quote:
Originally Posted by gap View Post
- hydrophone sweeping: I think you have missed a faint sound contact at a bearing of about 30 deg on your starboard side. You can hear it shortly at ca. 24:04, and again at 24:49 of your 4th episode.
Good catch. You are absolutely right. Cant belive I missed that, saw it when rewatching ...
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