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Old 10-04-13, 11:51 AM   #2375
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by DerUhu View Post
1: The water gets black after 10cm under water (I thought sober's underwater FX darkened it just a bit when I last tried it and disabling didn' make it much better).
Are you running sober's full list, with no other added mods which might affect environment lightness?

If so, try removing the following mods from your JSGME list (one by one, and in the same order as below):

sobers Lights Cfg V5 SH5
sobers Realistic contrast V6 SH5
DynEnv v2.9 - 1. Main Mod

If no, which environamental mods are you using?

Quote:
Originally Posted by DerUhu View Post
2: Some ships have all black textures (like the one that lies at the outer pier in the first harbour in the first campaign). The Computer has enough memory I think (8GB) and I'm really not shure where this is coming from.
This is a known Open Horizon's bug, and will be hopefully fixed with the next version of the mod

Quote:
Originally Posted by vdr1981 View Post
I dont think so because CTD only occures when ship is destroyed and critical explosion happens... Maybe is ship ralated...I'll continue discussion in Plj's "I sunk my sub" thread...
Could be fx particle-related (i.e memory related). As far as I can see from TDW's release notes, nothing has changed from v0.21 to v0.22 which may affect critical explosions. Were you using v0.22 together with the Ship Radio Damage patch? If so, try reenabling the latest FX.U. version without the patch, and see if it solves your problems. If problem still persist, keep using v0.22, but remove the effects from the RadioRoom zone definition

Quote:
Originally Posted by Husksubsky View Post
I understand , but still there are things I wonder.
I don t want to fiddle with Sobers sequence and he has fx update before OH2.2. Does the sequence of OH 2.2 and FX_Update_0_0_22_ByTheDarkWraith really matter if RSD have the newest anyway zone.cfg anyway?
You are correct, since RSD's Zones.cfg overwrites the same file of FX_Update 0.22 and OH 2.2, their order doesn't matter. But if for any reason you wanted to remove RSD from your mod list, FX_Update 0.22 should be enabled after FX_Update 0.22. Sober's current mod order dates back to when FX.U 0.22 had not been released yet, and OH's and FX.U's Zones.cfg files were identical

Quote:
Originally Posted by Husksubsky View Post
I also notice that he hasn t put AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith (updated version)
and it doesn t look like it comes without trouble. Is it really worth it? I must look more what it really does
He couldn't, because AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith (updated version) hasn't been released yet: its revision has just been proposed by me
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