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Originally Posted by Shaefer
Allso when he have calculated the position the mark he makes on my small map keeps going away, how to make it stay there? It is on my navigation map though.
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When I asked the same, I was told to not use the TAI at all.
I've since concluded that it's perfect for torpedo plotting .. as it's irrelevant where you are for that. You need to know where the target is relative to you. So mark a spot, and calculate from that spot .. and your solutions will work fine and your nav map will be for just that ... nav.
It's not ideal but it works.
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I allso have a question about the real navigation script. Do I have to swap all the time to use the one that matches the time in the game?
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No. You start the one that matches current local time. So if you load a save, and it's 14.27 in-game when you load, you have to start the one that has this time in it's range.