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Old 09-13-13, 07:06 PM   #8
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,193
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Quote:
Originally Posted by CapnScurvy View Post
Ok I'll do it. I'm maybe a quarter of the way through as is.

I'm using RSRDC_V5xx_Patch1 as my base files for modding. This Patch is compatible with the three versions of RSRDC, so there's not much to worry about between TMO's added campaigns, and whatever RFB did (if anything?). It happens to have the very merchant and oil tanker mission routes that should be increased in value to cause more merchant traffic.

I'll keep this confined to just increasing merchant traffic, correcting any errors I'll find, and getting the travel speeds between waypoints to live happily with the requirement of not letting it drop below half the rated maximum speed for any particular ship.

This isn't going to be done with the snap of my fingers, so be patient (I've still got a harvest to do around here as well ). But, I'll release it as soon as I can.
Well if youre going to do it then Ill wait on that part and see how yours works out.I deleted single merchants except a small loners in coastal areas after mid 44 since Japanese no longer had their important merchants/tankersrunning solo across the pacific etc.

Something lurker did that drivers me nuts is prob 70% of his tankers single and convoy do not have fuel as their cargo.I have changed that in most of RSRD's convoys and started to on the single tankers.

I have been working on an upgrade for RSRD for a while now, what began as improvements for my own and some testing for armistead(his darker nights are great, can pull off realistic night surface attacks now) has turned into a project.I am hoping to release in December or January, schedule permitting. Look forward to seeing what you come up with, ill hold off on the singles.
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