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Old 09-04-13, 12:14 AM   #15
TorpX
Silent Hunter
 
Join Date: Sep 2010
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Quote:
Originally Posted by Rockin Robbins View Post
We had a guy on Subsim who walked across Antarctica, from one shore to the opposite and through the pole. ... but have no desire to try something like that myself.
Me neither. I'd settle for reading the book, or watching the movie.

Maybe SubSim should have an Athletic Award?
Quote:
Originally Posted by Sailor Steve View Post

I thought the SH4 default was 20 km, or about 12 nm. Not much of a difference, but still either one is far better than the SH3 default of 8 km, or 5 nm. I'm pretty sure they did it to account for computer limitations at the time, but I also agree that a realistic distance would be nice.
I thought you might find this item interesting.


I was using the then current version of RFB; not sure about what the stock horizon is. I didn't try to pin down the exact limit, but I know I couldn't see anything beyond 10 nm.

I don't see why a computer game could not show distant land masses. I know large convoys, ports, and detailed landscapes make for a strain on the graphics end of things, but when we see distant mountains, all we really expect to see is a hazy gray shape, with little, if any, detail. So, perhaps they could configure a game with individual ships/planes/land units rendered out to 10 mi., convoys rendered as a puff of smoke or gray blurb, out to 20 mi., and land masses rendered out to 30 mi. Wouldn't this be possible?

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