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Old 08-08-13, 06:27 AM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
Originally Posted by sober View Post
If anyone can make some GR2 objects I can place then anywhere on the map using the inbuilt object editor program.
I can try.

Quote:
Originally Posted by sober View Post
... Shoals ...
Isn't terrain editor the best way to simulate them?

Quote:
Originally Posted by sober View Post
... rocks ...
How high do you want them to be?

Quote:
Originally Posted by sober View Post
... wrecks ...
Shouldn't be a problem either: as long as wrecks are stripped-down versions of the existing ships, cloning them shouldn't pose any problem (no need to go through the boring controller remapping process).

Quote:
Originally Posted by sober View Post
... lighthouses ...
There was this beautiful high-detail lighthouse made by flakmonkey for SHIII:





Download link:
http://www.subsim.com/radioroom/down...o=file&id=1337

If you ask for permission to use it, I can try porting it to GR2 format

Quote:
Originally Posted by sober View Post
They wont do anything , just for eyecandy .
What is the point to add them, if they are just dummies. In my opinion rocks, wrecks, etc. should have collision spheres (and be placed far OH's shipping lanes), and lighthouses should have working lights
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