Thread: the Narwhal mod
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Old 08-07-13, 11:14 AM   #12
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by c13Garrison View Post
Well, finally got the Proper Narwhal installed, and ran it out on a new career. ...or two. Which performances we are going to call "tests."

What it Can do.

Swiftly deal with a disabled merchant with its guns, and defeat a minelayer in open waters without much damage.

What it cannot do.

Sail across a convoy's "T" and gun it out with them. Merchants have 3" bow-chasers (lineage of the British 6-pounder gun?), and 9 of them make for a Large volume of fire. ...don't ask me how I know...

Surface in a Harbor and duel it out with everything docked there. ...I heard somebody did this, it certainly wasn't me...

So, it seems the best thing to do is Forget you have 2 6" guns, and just know that if you're forced to the surface by a lone escort you have a Slightly better chance of winning than other boats would. Which is "not very good."

It looks great btw, as advertised.
Well have to remember its still a sub lol. I wil say this, if you can ambush a DD or other small warship with those guns, meaning on a dark night from about 4000 yards, turn your broadside to them so both guns are on them at ideal angles and you operate one to ensure you score a fire hit, order to fire, fire and let the AI controlled one fire, you score two hits, then follow up, its devastating. Also in later war you can mount a forward and aft 40 MM in place of the .50 cal or 20 mm, operate one of those, plus let the AI 6 inch guns bang away at a target, highly effective.

I would use the Narwhal more but RSRD lacks the large amount of special missions for her(beyond the Makin raid, which i improved) so once have more special missions for 43 on, sure I will use it more.
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