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Old 06-30-13, 09:18 AM   #2
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Quote:
Originally Posted by volodya61 View Post
I can do that if it's needed.. is it needed?
Yes, if we want to simulate the effect on ship integrity of hitting different cargo types.

Moreover, I am trying to create new cargo models which will include many smaller elements (i.e. single crates, sacks or barrels) instead of merging them together as per stock cargo models. Each element will get its own damage box. It means that they will blow up singularly, and that damaging a single element will trigger a chain reaction, with fires/explosions spreading from one element to the nearby ones. In order to do it, I need for new zones anyway

Quote:
Originally Posted by volodya61 View Post
And I forgot to post these message yesterday (at first power outages, and then forgot )
so we have:

FX Updates version
FX Updates + Crew Damage Control version
FX Updates + Crew Damage Control (Increased Flooding) version
FX Updates + BARF version
FX Updates + AST version

Merging new zones with the above mods will be really easy, as we won't need to tweak their settings, but just to append our new zones at the end of their respective Zones.cfg files. I could do it right now, but it would be a pointless excercise as we will need to adjust the new settings anyway
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