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Old 06-30-13, 08:17 AM   #10
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Mikemike47 View Post
FYI - I am using Open Horizons II v2.2 and most of the mods from sober's mod list. Nothing else use a newer zones.cfg than FX Update and Open Horizons.
Thank you Mike, I never realized that OHII included TDW's version of Zones.cfg

So... I have set several new zones for use with external cargo models. They are:

Code:
225=ExtCargoExplA
226=ExtCargoExplB
227=ExtCargoFlamA
228=ExtCargoFlamB
229=ExtCargoFuelA
230=ExtCargoFuelB
231=ExtCargoGenA
232=ExtCargoGenB
233=ExtCargoVehicA
234=ExtCargoVehicB
Description:

ExtCargoExplA: explosive cargo;
ExtCargoExplB: as above, but with lower HP (for models composed by many small elements, like the barrels I have been working on in the last days);
ExtCargoFlamA: flammable cargo (oil not included);
ExtCargoFlamB: as above, but with lower HP;
ExtCargoFuelA: oil cargo;
ExtCargoFuelB: as above, but with lower HP;
ExtCargoGenA: general cargo;
ExtCargoGenB: as above, but with lower HP;
ExtCargoVehicA: regular vehicles;
ExtCargoVehicB: armored vehicles;

Settings:

Code:
[ExtCargoExplA]
Multiplier=5.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=Ammo

[ExtCargoExplB]
Multiplier=5.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=Ammo

[ExtCargoFlamA]
Multiplier=3.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 10
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoFlamB]
Multiplier=3.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 10
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoFuelA]
Multiplier=3.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=Fuel

[ExtCargoFuelB]
Multiplier=3.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=Fuel

[ExtCargoGenA]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Effect1=BAZA_FX_Foc, 20
Effect2=BAZA_FX_FocFum_mic, 40
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoGenB]
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Effect1=BAZA_FX_Foc, 20
Effect2=BAZA_FX_FocFum_mic, 40
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoVehicA]
Multiplier=1.000000
Flotability=0.000000
HitPoints=25
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 40
Effect2=BAZA_FX_Explozie_mica, 100
Effect3=BAZA_FX_Splinter_fire, 100
Effect4=BAZA_FX_scantei_explozie,100
Armor Level=5
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoVehicB]
Multiplier=1.000000
Flotability=0.000000
HitPoints=50
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 70
Effect2=BAZA_FX_Explozie_mica, 100
Effect3=BAZA_FX_Splinter_fire, 100
Effect4=BAZA_FX_scantei_explozie,100
Armor Level=20
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None
Probably we will need to finetune the above settings based on the results of in-game testing.

@ Volodya

If you want to assign the new zone definitions to the stock cargo models, here is a merge of them with FX Update's Zone.cfg:

http://www.mediafire.com/?r25c8fcolhwj6iy
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