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Old 06-16-13, 06:11 PM   #3
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by SkyBaron View Post
Hi Gabriele,

Thanks for the info. I was able to import the radio and made the buttons work in SH5:



Quote:
Originally Posted by SkyBaron View Post
The only dial control available for the radio indicator (DIAL_RADIO_RANDOM_INDICATOR) randomizes the needle position making it oscillate from left to right until it finds a station. So you can't corelate a station frequency with the needle position. It behaves more like a decibel indicator. I'll make the need oscillate just a short interval, otherwise it'll look too odd.
That's a shame. In view of a possible relation between the tuned station and the position of the needle, I had calculated a formula for converting frequencies into angular offsets, and I was planning to create a zoomed-in version of the dial tha woul have popped up while mousing over the tuning knob.

Adding a knob for band selection and limiting the frequency range that can be tuned to the currently selected band was anothe idea I had, but I am not really sure if implementing it in game is possible or not.

About knobs, do you think controlling them via mousewheel is a feasible idea?

Quote:
Originally Posted by SkyBaron View Post
Maybe for the R3 model if you could come up with a circular texture for the frequencies that could be places behind a mask for the indicator window...

... so that when the rotation is randomized, it would look more realistic than just a little needle oscillating.
Yes, this is another idea I had. I will work on the texture as soon as possible.

Quote:
Originally Posted by SkyBaron View Post
I'll also add the actual static sound of the Radione R2 to this mod, edited from this video:

Cool!

Quote:
Originally Posted by SkyBaron View Post
I can do two mods for the R2 and R3. The hardest part are the textures!
Textures are not a problem. I think we should reduced a bit their size, in order to make them to fit better the rest of TDW's UI. I can also reduce the x mark, as suggested by you. Let me know if you think there is any other improvement I should apply to the current textures

Quote:
Originally Posted by Sartoris View Post
Looks really good! It would be even cooler if you could make a functioning 3D model of it and include it in the game!
I agree, but I am not really sure that it is going to be feasible as it would require a set of 3d object controllers which are probably missing from game. What maybe can be done, is adding the radio as an object that, if clicked, would open the normal radio receiver interface
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