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Old 06-11-13, 10:39 AM   #12
Rosomaha
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Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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Quote:
Originally Posted by JU_88 View Post
assigned smoothing groups
I know, already ran into it before.) But, all-equally, Thank You! It's useful advice for any beginner-modeller to design for this game. For SH, usually I share bordering plane located at an acute angle (<45) or I break tops partly.

Quote:
Originally Posted by JU_88 View Post
...Flak battery and DC rack which i didn't model since it can be grabbed off another SH vessel.
it's right: for boats need a separate own depth charges, with realistic small stock of bombs. I'm working with it.

Your model looks good!
Only the boat MAS has a feature - it has the external torpedoes which haven't been hidden in apparatus. while I don't know how to make these torpedoes disappeared at startup. Does anybody have ideas?
Now I try to research Particle Generators, but it not too quickly.

Nevertheless, this is an interesting topic and the MAS-boat is good. I will take into account it. Thanks JU_88!
*****
Textures are complete:


PT Boats weapons: PT Boat Depth Charge Mark 6 and Type C Release Track
>

First tests of model:


Depth Charges and machine gun work



PT Boat Mk 8 torpedo model
>

Need to modify the torpedo firing. and still to be done smoke generator (smokescreen).

Regards.
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