Quote:
Originally Posted by JU_88
assigned smoothing groups
|
I know, already ran into it before.) But, all-equally, Thank You! It's useful advice for any beginner-modeller to design for this game. For SH, usually I share bordering plane located at an acute angle (<45) or I break tops partly.
Quote:
Originally Posted by JU_88
...Flak battery and DC rack which i didn't model since it can be grabbed off another SH vessel.
|
it's right: for boats need a separate own depth charges, with realistic small stock of bombs.

I'm working with it.
Your model looks good!
Only the boat MAS has a feature - it has the external torpedoes which haven't been hidden in apparatus. while I don't know how to make these torpedoes disappeared at startup.
Does anybody have ideas?
Now I try to research Particle Generators, but it not too quickly.
Nevertheless, this is an interesting topic and the MAS-boat is good. I will take into account it. Thanks
JU_88!
*****
Textures are complete:
PT Boats weapons: PT Boat Depth Charge Mark 6 and Type C Release Track

>
First tests of model:
Depth Charges and machine gun work
PT Boat Mk 8 torpedo model

>
Need to modify the torpedo firing. and still to be done smoke generator (smokescreen).
Regards.