V13, don't take it personal.
Targor and Trevally addressed to you as they did, because your comment
sounded a bit rough:
Quote:
Originally Posted by V13dweller
I'm trying to create more bones for a ship, but when I create the node I get a Pointer is null error.
I am finding it very difficult to use this program, I am getting errors very, very frequently.
And mixed value errors when accessing all non ship files.
It is also hideously time consuming and annoying to use this program.
Goblin Editor is much easier to use but it has limitations such as creating bones.
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answering your questions:
- you cannot compare GR2 Editor and Goblin Editor: they are completely different programs. TDW could have coded a tool two times as good as Goblin in half a week. But dealing with 3D obects is a totally different matter. This is especially true talking about GR2 format, which being a "closed" format is not fully studied yet. That said, TDW's tool is experiemntal and some flaws are normal
- TDW's editor is unique. Provided that you will find any other GR2 Editor on the web (I doubt it), it won't be better than the one by TDW.
- There are many good hex editors on the web, and many of them are for free. This following wikipedia rticle compares the most popular of them:
http://en.wikipedia.org/wiki/Comparison_of_hex_editors
- Unless you know what you are doing, I would recommend you to edit your GR2 files with any hex editor anyway. Too complex.