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Old 05-20-13, 05:33 PM   #2
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by volodya61 View Post
If you think I become very familiar with Hex-editor then I say you: I don't


Quote:
Originally Posted by volodya61 View Post
It will take 40-50 minutes..
Most of the work can be done in photoshop s3d, and I can do it myself if you prefer. Come on man, don't be lazy

Quote:
Originally Posted by volodya61 View Post
what for?
If you ask me, my idea was having a mixture of water, vapour and smoke more or less in the same proportion

Quote:
Originally Posted by volodya61 View Post
And I already have done the similar.. just replace your pierreE2 texture for particulas 01 and 03..
PierreE2 is essential: it is the texture used for water; you can't replace it totally or we will get back to the smoky splash we had before...

Quote:
Originally Posted by volodya61 View Post
I didn't suggest to replace your texture to smoke_dirt_splash.. I suggested to make your textures (pierreE and pierreE2) slightly dirtier..
This is not really a problem, here is a set of modified pierre_E textures, turned from vapour to smoke (i.e. from white-light grey to dark gray).

http://www.mediafire.com/?7trysbpza5tfucc

But before using them (no matter if following my suggestion on not), I think you should really disable sober's mod, and see if smoke coming out from the portholes (vertically instead of orizontally as per sober's settings), won't be enough to dirty the splash without need of any other change

P.S: we will restore sober's smoke screen, but using a dedicated particle generator and new "triggers" for it. I have already idea of how to do it
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