Quote:
Originally Posted by Rosomaha
...But. I have a small collection of textures - explosions, smoke, splashes, and others. If needed, I can help a bit with textures.
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Quote:
Originally Posted by volodya61
Yes, perhaps it would be helpful 
Gabriele, what will you say?
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the more we are, the better/faster we will do
Thank you Rosomaha, and stay tuned
Quote:
Originally Posted by volodya61
Okay, I can find 'weight'.. but I can't find 'initial speed'.. only 'velocity'.. don't see 'initial' anywhere..
PS: don't forget.. this is HEX editor, everything is not so easy  ..
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Sorry, velocity = initial speed
Quote:
Originally Posted by volodya61
EDIT: what means 'variation'?
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It is the maximum random percent quantity (valid range: 0-1) that can be added or subtracted from the previous settings. For instance:
Velocity=2
Variation=0.1
would mean an intitial velocity of 2 units per second (= 20 m/s ?

) ± 0.2 units per second.
The component of this speed in the three axes (i.e. its direction in the 3d space) is determined on turn by the SpeedDirection property. For most particles this is set to 0 / 1 / 0 (x / y / z), meaning that all their initial speed is bound up.
Why do I say 'initial'? for two reasons; first, velocity overlife settings can modify particle's speed at various stages of its life, and second, this speed is also affected by gravitational acceleration, proportionally to itw Weight setting
Quote:
Originally Posted by volodya61
I finally sorted out what was wrong with effects and edited files sometimes when I complained that changes not works or works wrong.. it wasn't a software conflict..
Sometimes in the test mod folder remain some files.. e.g. old_TDW_FXU_TorpExplosion_Particles.dat or edited_TDW_FXU_TorpExplosion_Materials.dat.. and these files get into the game folder along with other files during enabling through JSGME.. it's weird, but as game doesn't find needed effect in the main file (TDW_Particles.dat or TDW_Materials.dat), it get this effect from any other file..
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yes, I forgot to mention it: file naming is often dispensable in SH. What really matters are Id's. A corollary to this rule, is that you should never keep your backups in the same folder as the main files, or the game will apply them as well

There should be a workaround though: changing file extension to one not recognized by SH5 (e.g. rename particles.dat to particles.dat.bak if you want to keep it in the same directory)