Quote:
Originally Posted by Pisces
The steps of the zoomlevels are determined in the ZoomLevels line (obviously  ) in
SilentHunterIII\data\Menu\cfg\Maps.cfg
But I guess the code that you used to make it into a mapoverlay object also involves some scaling.
Showing a screenshot of the problem might help us. Some might even be able to find the cause in the menu_1024_768.ini code if you show it here.
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Ok, so I open this screenshot in paintshop pro and it tells me the size of the picture is 1024 x 768.
I cut the map only out of it...leaving out the officer bar at the bottom.
So now I have a screen with just the map on it abd the surrounding black and white bar.
I open this in Paint Shop Pro and make it 1024 x 768 and use the alpha channels to get rid of the sea so that it can be dragged over the original map in the game ,I added other details to the "seethrough" map to drag over he original in the game, essentially what I was aiming for was a pull down seethrough map with the locations of sea mines on it and that could be placed on the nav map so you could see the sea mines in relation to your ship....a cool idea I thought.....

No matter what way I do it the new seethrough draggable map is never the correct size..I have made new ones at different sizes based on what the ruler in PSP is telling mr the size is and also used the size in the JFO made...all wrong.
When I drag the map over the original map in PSP it fits perfect, just when it is uploaded to the game it never fits, always too wide or not wide enough, too big or not big enough....
Any help is appreciated