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Old 05-11-13, 12:10 PM   #19
volodya61
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Quote:
Originally Posted by gap View Post
I think what TDW meant with "hardcoded" is that his torpedo splash material dat contains embedded textures rather than using textures stored in the tex folder. Within S3d I can easily change the embedded textures, or switch the dat file to use external textures
I see.. that's good

Quote:
Originally Posted by gap View Post
Hard to say...
I like especially the first and forth sets of screenies from top, but the following screenshots also look good:
Just open images in new tabs and tell me their names
All sets were taken with different settings in TDW's Particles.dat and Materials.dat..

Quote:
Originally Posted by gap View Post
I will send you the modified TDW particle dat shortly.
maybe materials.dat?

Quote:
Originally Posted by gap View Post
And something we should also deal with are dark smoke and flames getting out of the ship after torpedo impact. As they are now, they look a bit too short in duration, and smoke should a lot bigger imo
Smoke and flames are in others files of FXU .. not in those I already edited..
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