Quote:
Originally Posted by Marko_Ramius
So, i removed those mods :
- LifeBoats&Debris_V4
- GWX-Ehanced Damaged Effects
- Torpedo Damage Final V.2.0
- TheDarkWraith_DC_Water_Disturbance_V4.0_SH3
- TheDarkWraith_Ship_Plane_Fire_Damage_V1_4_SH3
- SH4StyleFlags_GWX
and i loaded a good saved game from my last test patrol (with 1 convoy).
Game loaded fine as expected, and i moved my sub in position and wait for the targets ; i sunk one ship and 2 was wounded and sunk a bit later. I evade the convoy deep and slow, and when they get some distance, i surfaced the boat. No visual contact ; I let the sub moving away from them a few miles more and saved the game.
I quit SH3 and reload and guess what --> Game loaded fine
Of course, i should begin again the thing for confirmation, but still, it's a big step forward (in my particular case, maybe), this is the first saved game (after sinking ships) who works ok since a lot of hours/days/week of playing !!
So, i will now re-activate mods, one by one, and repeat the shoot on this convoy. i will of course let you know the results.
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I think it was sucessful because you left the rendering radius of the sinking ship. SH3 renders ships and 3d models within 40km of the uboat, I think. Even though it grabs the initial data from the campaign layer upon mission load. It's not rendered until you are 40km within the 3d object.
So, I think you were out of the rendering radius of that sinking ship, and thus the save didn't have to mention it. Therefore, good working save and no ctd.
Because now I bet if you load your save and go back to the sinking ship location, the ship will be there again. Because sunken ships only stay sunken within the rendering radius. If you leave that radius and come back, forcing the game to reread the data it pulled from the campaign layer, the ship will reapper good as new.