View Single Post
Old 03-09-13, 12:39 PM   #10
Red October1984
Airplane Nerd
 
Red October1984's Avatar
 
Join Date: Aug 2011
Location: Texas
Posts: 6,243
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by USNSRCaseySmith View Post
Please explain?? Do you mean that the way they you could take multiple shots? or the way they just 'physically' impacted with them? Besides peacewalker, MGS 2-4 did this effect fairly well, unless you mean after the died, which beyond MGS 2 they had OKAY physics, 4 was best though.
Like in Chaos Theory or Double Agent. In the first two splinter cell games, if you shot a guy in his chest, he would just go stiff and lay flat on the floor. Chaos Theory and Double Agent, you would shoot a sitting man in the chest and he would slump over in their chair instead of falling to the floor.

As far as the "hit marker" thing goes, I don't like to see them. I like to see the human reaction to being shot. It makes for better SFX and detail. I don't want to see a big red X over where I shot the guy. I would rather see him grab his chest and gasp in pain. Not that I'm some sort of psycho, I just like realism. When I go deer hunting, the deer doesn't have a big red X over where I shot it. It's just how it happens in real life.

Quote:
PS: Please excuse my poor English, and/or gammar
, tonight was a night on the town. IM DRUNK. LOL
Well, sounds like a personal problem.

Dowly can type awesome while drunk.
__________________
Red October1984 is offline   Reply With Quote