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Old 03-08-13, 09:54 AM   #5
Hottentot
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Join Date: Jan 2006
Location: My private socialist utopia of Finland
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Quote:
Originally Posted by Platapus View Post
If it is truly random, then yes, that is poor game programming. If, on the other hand, there is a pattern that the player can, with difficulty, learn as the player progressed through the game, then it is good game programming.
There isn't. It has a chance of spawning and you'll get a clue when the character's heart starts beating and the smaller animals start fleeing (or at least the game's manual claims the latter, I haven't had time to observe.) As far as I know, it always spawns relatively near you, so you won't avoid it by seeing it from the distance and going the other way.

It hasn't bothered me yet, since I have only met it twice and been playing for about a week in-game time. If anything, it has been refreshing. But I can see how it would quickly become annoying if it happened more often or every time on certain spots.
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