Quote:
Originally Posted by NeonSamurai
Thanks for the info guys. So what were some of the reasons for the excluded mods. I understand why portalcraft was blocked due to the lag, and a couple seemed pretty useless, what about the others?
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Mostly to take load of the server. This isn't a $2000,- blade neatly tucked in an air conditioned datacenter plugged into fiber optic.
Particularly Thaumcraft seems rather intensive, since it affects the whole world by default. We also kinda decided against the more "magical" mods, sticking with a more industrial theme.