Further investigation how 3D editor "sees" extracted 3D multisub objects yielded more complicated picture:
Code:
Summary Info for (at Frame 0)
Objects:
Cast Receive Motion
Name Type Verts Faces Shadows Shadows Blur Hidden Frozen Material (Type)
------------------------ ------------ ------------ ------------ ------------ ------------ ------------ ------------ ------------ ------------------------
default Editable 4620 2861 Yes Yes No No No Default (Multi/Sub-Object)
default_mat1 Editable 0 0 Yes Yes No No No concrete2 (Standard)
default_mat2 Editable 166 136 Yes Yes No No No Pavaj (Standard)
default_mat3 Editable 1200 656 Yes Yes No No No Brick_wall_black (Standard)
default_mat4 Editable 1178 610 Yes Yes No No No Bricks_roof_D (Standard)
default_mat5 Editable 622 472 Yes Yes No No No Steel (Standard)
default_mat6 Editable 116 58 Yes Yes No No No arm_cement (Standard)
default_mat7 Editable 6 4 Yes Yes No No No brick_wall1 (Standard)
default_mat8 Editable 36 24 Yes Yes No No No WWIIPosters (Standard)
default_mat9 Editable 124 64 Yes Yes No No No hkomandantur (Standard)
default_mat10 Editable 76 38 Yes Yes No No No lager (Standard)
default_mat11 Editable 206 154 Yes Yes No No No Window01 (Standard)
default_mat12 Editable 40 20 Yes Yes No No No Window02 (Standard)
default_mat13 Editable 12 6 Yes Yes No No No cellar2 (Standard)
default_mat14 Editable 4620 2861 Yes Yes No No No Gate_D (Standard)
Scene Totals:
Objects: 15
Shapes: 0
Cameras: 0
Lights: 0
Helpers: 0
Space Warps: 0
Total: 15
Mesh Totals:
Verts: 13022
Faces: 7964
Materials:
Default ( Multi/Sub-Object )
concrete2 ( Standard )
Pavaj ( Standard )
Brick_wall_black ( Standard )
Bricks_roof_D ( Standard )
Steel ( Standard )
arm_cement ( Standard )
brick_wall1 ( Standard )
WWIIPosters ( Standard )
hkomandantur ( Standard )
lager ( Standard )
Window01 ( Standard )
Window02 ( Standard )
cellar2 ( Standard )
Gate_D ( Standard )
concrete2 ( Standard )
Pavaj ( Standard )
Brick_wall_black ( Standard )
Bricks_roof_D ( Standard )
Steel ( Standard )
arm_cement ( Standard )
brick_wall1 ( Standard )
WWIIPosters ( Standard )
hkomandantur ( Standard )
lager ( Standard )
Window01 ( Standard )
Window02 ( Standard )
cellar2 ( Standard )
Gate_D ( Standard )
Notice that for example Mat#1 which is concrete2 has no vertices and faces which is INCORRECT, same with last one Gate_D which shows to be on ALL elements of this model. This is also wrong.
Those materials in between are also incorrectly assigned, but they may not appear so evidently incorrect as the ones I used as an example.
What I am trying to say is this: all known 3D editors which we use to edit extracted models may get wrong/scrambled picture from extractor. Of course that only applies again to Multimaterial objects - the single materials are OK. I'll keep up some more digging.